Re: [-empyre-] Re: empyre Digest, Vol 33, Issue 11
On Aug 10, 2007, at 10:47 PM, Chris Dodds wrote:
on. We have to acknowledge the media landscape has changed somewhat
over the last decade, and gamers are now editors of newspapers and
publishers of blogs, hence unprecedented levels of interest in MUVEs
from news agencies. The excitement over SL is due to its nature as a
social tool capable of generating complex creative and capitalist
outcomes.
gh comments:
IN THE 1930'S masses of people supported the rise of Fascism. Just
because a large group of people with the blessings of large
corporations support an idea, it doesn't mean that it's a good idea.
Addicting the Chinese population to opium was also a strategy of the
British Empire. That was a great idea from their perspective. Ijust
finished reading the Calvin Tompkins Biography of Duchamp. This is what
Duchamp has to say about art.
"Works of art could not be understood by the intellect, he maintained,
nor could their effect be conveyed in words. The only valid approach to
them was through an emotion that had “ some analogy with a religious
faith or a sexual attraction---an aesthetic echo.” This echo, however,
was heard and appreciated by very few people. It could not be
learned---either you had it or you did not---and it had nothing
whatsoever to do with taste, which was merely a parroting of
established opinion. “Taste gives a sensuous feeling, not an aesthetic
emotion,” Duchamp said. “ Taste presupposes a domineering onlooker who
dictates what he likes and dislikes, and translates it into beautiful
and ugly,” whereas the ‘victim’ of an aesthetic echo is in a position
comparable to that of a man in love or a believer … when touched by
aesthetic revelation, the same man, in an almost ecstatic mood, becomes
receptive and humble.” pp. 368-369,Duchamp, A Biography by Calvin
Tompkins, published by Henry Holt and Company, New York, 1996
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