Re: [-empyre-] Re: empyre Digest, Vol 33, Issue 11




On Aug 10, 2007, at 10:47 PM, Chris Dodds wrote:

on. We have to acknowledge the media landscape has changed somewhat over the last decade, and gamers are now editors of newspapers and publishers of blogs, hence unprecedented levels of interest in MUVEs from news agencies. The excitement over SL is due to its nature as a social tool capable of generating complex creative and capitalist outcomes.

gh comments:

IN THE 1930'S masses of people supported the rise of Fascism. Just because a large group of people with the blessings of large corporations support an idea, it doesn't mean that it's a good idea. Addicting the Chinese population to opium was also a strategy of the British Empire. That was a great idea from their perspective. Ijust finished reading the Calvin Tompkins Biography of Duchamp. This is what Duchamp has to say about art.

"Works of art could not be understood by the intellect, he maintained, nor could their effect be conveyed in words. The only valid approach to them was through an emotion that had “ some analogy with a religious faith or a sexual attraction---an aesthetic echo.” This echo, however, was heard and appreciated by very few people. It could not be learned---either you had it or you did not---and it had nothing whatsoever to do with taste, which was merely a parroting of established opinion. “Taste gives a sensuous feeling, not an aesthetic emotion,” Duchamp said. “ Taste presupposes a domineering onlooker who dictates what he likes and dislikes, and translates it into beautiful and ugly,” whereas the ‘victim’ of an aesthetic echo is in a position comparable to that of a man in love or a believer … when touched by aesthetic revelation, the same man, in an almost ecstatic mood, becomes receptive and humble.” pp. 368-369,Duchamp, A Biography by Calvin Tompkins, published by Henry Holt and Company, New York, 1996




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